<aside> 💡
These are what I’ve done in recent 6 months.
</aside>
Allowing the team to quick launch a full gameplay session from boot loader, and quickly jump between level scenes.
Allowing designers to set editor-only value overrides for easier playtesting.
Quickly toggle UI layer visibility in both scene view and game view, to focus on the 3D level itself.
Custom implementation of event Action
, allowing for more robust Debugging.
Logs EventHandler.Raise()
details, can be disabled with a toolbar toggle button.
Shows all events and their active listeners in game mode.