<aside> 💡
These are what I’ve done in recent 6 months.
</aside>
Allowing the team to quick launch a full gameplay session from boot loader, and quickly jump between level scenes.

Allowing designers to set editor-only value overrides for easier playtesting.

Quickly toggle UI layer visibility in both scene view and game view, to focus on the 3D level itself.

Custom implementation of event Action, allowing for more robust Debugging.
Logs EventHandler.Raise() details, can be disabled with a toolbar toggle button.

Shows all events and their active listeners in game mode.